riftbreaker.featureupvote.comUser Suggestions - The Riftbreaker

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The Riftbreaker: User Suggestions
https://riftbreaker.featureupvote.com/
CO-OP MULTIPLAYER - The Riftbreaker
https://riftbreaker.featureupvote.com/suggestions/331789/coop-multiplayer
Anti-artillery turret - The Riftbreaker
https://riftbreaker.featureupvote.com/suggestions/332129/antiartillery-turret
Pre-made maps - The Riftbreaker
https://riftbreaker.featureupvote.com/suggestions/332305/premade-maps
The Drone-platforms - The Riftbreaker
https://riftbreaker.featureupvote.com/suggestions/461650/the-droneplatforms
Target Priority Settings for Towers - The Riftbreaker
https://riftbreaker.featureupvote.com/suggestions/332850/target-priority-settings-for-towers
Robot Factory Defensive Building - The Riftbreaker - Feature Upvote
https://riftbreaker.featureupvote.com/suggestions/332853/robot-factory-defensive-building
Blueprinting - The Riftbreaker - Feature Upvote
https://riftbreaker.featureupvote.com/suggestions/332033/blueprinting
New Weapons or Skills - The Riftbreaker - Feature Upvote
https://riftbreaker.featureupvote.com/suggestions/331842/new-weapons-or-skills
New Resources - The Riftbreaker
https://riftbreaker.featureupvote.com/suggestions/331832/new-resources

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The Riftbreaker Suggestion Board Please leave your ideas on how to improve The Riftbreaker and what features you would like us to consider adding in the future. Share your feedback with us! The Riftbreaker is a community-driven game - your ideas and suggestions are very important to us when making changes and adding new features. Upvote the ideas that you would like us to consider. Here are a couple of rules you should consider before posting: ✔ Please use English only. ✔ Avoid making duplicate posts - use the search function to make sure that nobody has suggested the same idea before! ✔ Be kind and considerate. Remember that there is a human behind each post. If you would like to discuss any ideas live, join us on our Discord at www.discord.gg/exorstudios ALL POSTS AND COMMENTS ARE MODERATED MANUALLY. It might take some time before your post is visible to other users! Add Add suggestion Top New Trending Top Top New Trending All (480) All (480) All except done (472) Under consideration (431) Planned (8) Not planned (20) Done (8) In Development (13) All tags All tags Gameplay Graphics High Priority Lore Low Priority Modding Quality Of Life UI 2.7K votes CO-OP MULTIPLAYER We are currently working on an online multiplayer module that will allow you to play both the Campaign and the Survival Mode together with friends. The ETA is ... Suggested by: Piotr Bomak (23 Sep, '22) • Upvoted: yesterday • Comments: 50 In Development High Priority 1.7K votes EXTENDED STORY CAMPAIGN We are planning to introduce new, far-reaching campaign goals and a new system for generating additional randomized missions through the Orbital Scanner interface. We ... Suggested by: Piotr Bomak (23 Sep, '22) • Upvoted: 27 Apr • Comments: 39 In Development High Priority 1.1K votes Add an economy management screen! Add a screen that will allow us to see resource production and consumption values. Options to repair, upgrade and sell all buildings of any given type would also be nice. Suggested by: Piotr Bomak (23 Sep, '22) • Upvoted: 08 May • Comments: 22 In Development Gameplay Low Priority Quality Of Life 898 votes Biome Bosses What this game needs is big and dangerous bosses that come every few waves. They have their specific graphic and skills set to create battles for Mr.Riggs that ... Suggested by: Veroth (23 Sep, '22) • Upvoted: 29 Mar • Comments: 16 Planned Gameplay 850 votes Bigger defensive towers Would be great if we could get some bigger towers for base defense, especially for the lategame. Since we only got the heavy artillery as a big defensive tower (2x2 ... Suggested by: SenorRagequit (23 Sep, '22) • Upvoted: 30 Mar • Comments: 17 Done Gameplay 677 votes New Biomes What other biomes would you like Ashley and Mr. Riggs to visit? Suggested by: Piotr Bomak (23 Sep, '22) • Upvoted: 24 Apr • Comments: 33 In Development Gameplay Lore 618 votes Alien stronghold Enemy area built like a base with several buildings and enemies defending the buildings with acid guns attached to buildings to fight. Destruction of buildings drops ... Suggested by: Hoss Lantern (23 Sep, '22) • Upvoted: 27 Apr • Comments: 8 Under consideration 571 votes Ability to rename outposts at will! After completing a mission, we usually set the outpost to produce some valuable resource to help us finish the campaign mode. Problem is, when you have more than 10 ... Suggested by: YamiryuuZero (23 Sep, '22) • Upvoted: 20 Mar • Comments: 12 In Development Gameplay Quality Of Life 541 votes Superweapon buildings As the ultimate lategame building, we should have superweapons to finish the tech tree. Each of the superweapons should be able to be aimed by the player and not ... Suggested by: SenorRagequit (23 Sep, '22) • Upvoted: 29 Mar • Comments: 15 Under consideration Gameplay 512 votes New Buildings and Research What kind of futuristic structures and tech are we missing? What can we add to The Riftbreaker arsenal? Suggested by: Piotr Bomak (23 Sep, '22) • Upvoted: 01 Apr • Comments: 25 In Development Gameplay 509 votes Better pipe system management Upgrading pipe into multi-liquid pipe. Upgrading to make underground pipe on artificial floor only. Suggested by: Ul'tra (23 Sep, '22) • Upvoted: 10 Feb • Comments: 15 Under consideration 468 votes A building which shares weapon mod effects with nearby towers Currently, modding towers is a hassle and nobody really does it. With a mod AoE building, we can slot that building and it shares those mods with nearby towers. ... Suggested by: SenorRagequit (23 Sep, '22) • Upvoted: 05 May • Comments: 11 Under consideration Gameplay Quality Of Life 442 votes Rock and Pit Removal Suggested by: Devious (23 Sep, '22) • Upvoted: 27 Apr • Comments: 17 Under consideration Gameplay 411 votes Add unit creating buildings, allowing for PvP / PvE(A.I. army builder) Allow for unit spawning buildings, where they either spawn a unit every X sec/min, which runs towards the enemy base/stronghold, or has a wave format, where they will ... Suggested by: Joakim Schack (25 Sep, '22) • Upvoted: 03 Feb • Comments: 4 Not planned 377 votes Survival Mode Progression Add a way of rewarding players for their Survival Mode achievements. Completing Survival runs would grant Mr. Riggs small, but meaningful permanent bonuses, for ... Suggested by: Piotr Bomak (23 Sep, '22) • Upvoted: 09 Feb • Comments: 3 Planned Gameplay 363 votes EXTENDED MODDING SUPPORT We are working on integrating an in-game mod browser that will benefit both mod users and mod creators. Users will be able to discover the latest mods and download ... Suggested by: Piotr Bomak (23 Sep, '22) • Upvoted: 09 Feb • Comments: 9 Done High Priority 363 votes Breeding animals for animal biomass Similair to how we can plant and harvest plants for resources like plant biomass, we should have something zoo style where aliens roam around and can be harvested / ... Suggested by: SenorRagequit (23 Sep, '22) • Upvoted: 06 Apr • Comments: 4 Under consideration Gameplay 300 votes Larger Maps The maps are a good size already, but when multiplayer comes around I think it might be cool for bigger maps. Especially if that PVP suggestion is added, bigger maps ... Suggested by: YOURMAKER (23 Sep, '22) • Upvoted: 21 Apr • Comments: 6 Not planned Gameplay 299 votes New Weapons or Skills Add your ideas for highly explosive toys for other Riftbreakers to play with! Suggested by: Piotr Bomak (23 Sep, '22) • Upvoted: 31 Jan • Comments: 16 In Development Gameplay 285 votes A way to collect unreachable drops Sometimes (especially with flyers) they will drop their loot in an unreachable area, such as on top of rocks, or in pits. I wish there was still a way to collect them. Suggested by: MrDrunkinDragon (23 Sep, '22) • Upvoted: 30 Jul, '23 • Comments: 10 Done Gameplay Quality Of Life 281 votes Add an A.I. (computer) enemy, that builds bases If you do not want to play CO-OP with people, but want to go at it SOLO versus an A.I. The A.I. could build it's own bases, like a living enemy, like Metal Terror ... Suggested by: oupa_vati_kaki (23 Sep, '22) • Upvoted: 04 May • Comments: 9 Not planned 261 votes RPG mechanics (Skills, Stats, levels, NG+ mechanics) from top of my head: - player level (carries over from various playthroughs, NG+ mechanic) - mecha level - skill trees - weapon skills (levels by use), minigun, ... Suggested by: lol lmao kek (23 Sep, '22) • Upvoted: 09 Feb • Comments: 7 Under consideration 251 votes Loadouts A way to set custom loadouts to instantly swap weapons, upgrades, and abilities. This is just because I’m lazy, but it would be nice to instantly swap to a builder ... Suggested by: YOURMAKER (23 Sep, '22) • Upvoted: 05 May • Comments: 9 Under consideration Gameplay Quality Of Life UI 241 votes New Enemies Got an idea for an entirely new creature to ruin Mr. Riggs' day? Let us know! Suggested by: Piotr Bomak (23 Sep, '22) • Upvoted: 29 Mar • Comments: 20 In Development Gameplay 231 votes Ability to craft/upgrade mods Crafting/upgrading them would cost...

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